They brought a lot to the project, mainly in their technical know how and addition of voice acting, but the project is still very much Technocrat’s, much like Resonance was still very much a xii title. They both even start with murder mysteries and explosions that force its characters out of their comfort zones. It shares a lot with Resonance in particular, even including themes of technology’s dangerous evolution and man’s involvement in guiding it. It’s very much in their familiar wheel house of mystery focused thrillers. It’s hard not to see why Wadjet Eye took a liking to the project. Among all this is Central, the world’s greatest AI that runs Newton, and the center of all the conflict that’s occurring. Things become complicated as Regis finds himself being blackmailed by an unknown person, and things quickly start spiraling out of control and his past starts catching up with him. They work as investigators for the city and are on the track of a dangerous mindjacker that has been killing hundreds of people across the city. Her story intertwines with the stories of Charlie Regis and Max Lao, two members of the CEL. Her normal day trancing goes wrong when she’s locked up in her home by faulty tech, then nearly killed when a bomb goes off one apartment under her, just as she’s managing to escape. The first character is Latha Sesame, a junkie of Trance, a sort of internet of the future that loads itself directly in the user’s brain. The game’s story proper follows three main characters in the cyberpunk city of Newton. It was the big hit Technocrat needed, but as far as the title weighs on Wadjet Eye’s output, it came up with a few issues. It took about four years, but the wait was certainly worth it. All ten episodes, the three finish and seven planned (with added content in the second episode), were finished and given a new coat of paint by Wadjet Eye’s talented art team (aka Ben Chandler working on Technocrat’s 3D models and making masterworks), then compiled together into one full title, making it one of the largest games in the studio’s entire library up to that date (if not THE largest). Come 2015, the game finally got a full and proper release with the help of Wadjet Eye Games, the creators of the Blackwell series and countless other adventure game gems from the past few years. Not where most would put their priorities, but whatever. Then, the project silently disappeared, as the team went on to make games like “ Nancy the Happy Whore and the Perfidious Petrol Station” (yes, really, and it’s apparently not that dirty). Back in 2010, a small indie group called Technocrat released three episodes of a planned ten episode game series called Technobabylon, a cyberpunk thriller of a point and click that took things back to the old school sensibilities.
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